According to a report from Financial Review, the name of the new
company is Oculus VR and it has just recently raised some $75 million to
bring its product, a virtual reality headset, into the mainstream
marketplace. The California-based start-up received a hefty sum of funds
from a Silicon Valley venture capital firm called Andreessen Horowitz.
One of the leading investors from the firm, Mark Andreessen, has taken
interest in Oculus,pendant lamp and
appears ready to help the company break into the video game
industry.However, even with an investor’s advice and money at their
backs, Oculus won’t have an easy time of making a dent in the video game
world. The industry has proven to have a plethora of roadblocks to
entry over the years, and has remained concentrated among the primary
players – the aforementioned Nintendo, Sony, and Microsoft – for the
better part of a decade and a half now. And while mobile devices have
opened up the industry a bit for aspiring game developers, a flagship
company with a competitive console has not emerged since Microsoft
released the original Xbox in 2001.
So what does this all mean
for Oculus and Andreessen? It means there is a long road ahead. Oculus
already has one defined gaming experience (called Oculus Rift), as well
as plans to move its virtual reality offerings into “film, education,
architecture, and design.” Still, the most ambitious goal Oculus is
currently carrying is “to alter the gaming landscape,” and while virtual
reality certainly has the potential to change the way people play video
games, it will take the right push to make the Oculus device work in
the mainstream marketplace.Certainly, game developers are interested in
designing gameplay for virtual reality models. The standard “console +
controller + TV set” model of gaming has existed for so long that it’s
almost difficult to think of a device that is pp resinessentially
the console, the controller, and the TV set all in one. The Oculus is
that device, a headset which allows users to gaze into what is
essentially a different virtual world. The device isn’t sleek – it was
initially built using Kickstarter funds, most of which came from
intrigued game developers – but with the right marketing push, the right
games, and a reasonable price, it could become part of a “must-try”
gaming experience.However, Oculus will have to use caution as it
proceeds with its new funding: the gaming industry is littered with the
corpses of virtual reality failures.Vintage faucets Perhaps
the most notable of those cautionary tales is Nintendo’s Virtual Boy
console, which the gaming company released in 1995 and discontinued less
than a year later.
No comments:
Post a Comment